Philosophical machine game

In this game, created by Chandra Mukerji and Marisa Brandt, participants were invited to bring one example of 'media' that works as philosophical machines--i.e. media that embody and model conceptions of human beings as social animals, liberal subjects, temporal beings, moral actors, mind/bodies, or complex, contradictory and transcendent beings. Participants could bring an object, an image, a video-clip, etc. They could define 'media' as they wanted, and also what assumptions about human nature media engage.

Wanna do it yourself?

Philosophical Machines Instructions Kit